I am trying to trigger an animation while dragging and then pause the same animation on release.
I have tried this two ways with the drag feature:
1. I have made a sprite, with two actions. This first action plays the sprite, the second action pauses the sprite. I have set the action play sprite for the “trigger action on dragging” and the action pause sprite for the “trigger action on release”. In the simulator however, the sprite plays but it does not pause on release.
2. I have also tried this using the rotate animation feature. Triggering an action to play the animation on dragging and action to pause the animation on release. It is the same thing in the simulator though, the animation plays, but it does not pause when I release the drag.
Any help with this would be great.
Thanks a million.
Viewing 1 post (of 1 total)
You must be logged in to reply to this topic.
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience.