I am making sprites that are too big to fit on the regular sheet in Texturepacker. So I have started to use the Multi packing feature. I scale down the sprites to fit on one sheet in Texturepacker and then scale up again in the layer properties in Kwiksher.
My question is, is this the preferred way to use larger sprites or is there a more efficient way of doing it? If anyone knows if there is a tutorial on multi packing in Texturepacker that would be great, I can’t seem to find one so this is the only solution (above) that I have come up with so far.
Thank you for any help!
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