September 7, 2017 at 1:19 pm #85388
I submitted my first app to iTunes connect and I’m getting this pending agreement under app store status. I checked under agreements, tax, and banking and submitted a contract, but I’m waiting for them to approve the tax info so is that what’s holding it up? When I click on it exceed file size it says I exceed the file size of 100 MB. Is this what is holding up my app because the file size of the app is about 626.2 MB and I don’t know how to reduce the size. It is in the New Universal format but I copied it to a ultimate config format and it was about the same file size. So I’m not sure what to do at this point.
September 7, 2017 at 1:46 pm #85390
- This topic was modified 3 years ago by Kayla.
It went through finally but I’m still concerned about the file size. Should I be?September 11, 2017 at 12:37 pm #85396
It reduced it from 626.3 MB to 432.5 MB but it’s still huge.September 14, 2017 at 3:42 pm #85399
Is there any way to reduce the png files even more without going into the build4 assets folder and reducing the png files by hand individually? I should have reduced them before I started the app and I can do that with future apps but I’d rather not redo this app from the beginning.YamamotoKeymasterSeptember 14, 2017 at 9:12 pm #85400
> reducing the png files by hand individually?
Kwik generates png or jpg from layer on photoshop or you may use spritesheet to display image on app. Artwork design is important to control how many png files would be published into build4 assets folder.
add a dash symbol – before the layer name, the layer with – won’t be published
shared assets see the section Layer_1 background and Tree (You may use it for png layer too)
https://kwiksher.com/doc/tutorials/kwik/misc/snowman.html#treeSeptember 18, 2017 at 2:28 pm #85410
There aren’t any layers that I don’t want published. I meant reducing the quality or file size of the .png by hand. I was taking all the .png files out of the images folder and compressing each of them to make them smaller. I have also considered app thinning but I don’t know how to do that outside of Xcode and I don’t know how to open a corona sdk project in Xcode. I just want my app significantly smaller and the images are taking up the most mb. I will start over and create the app a different way if it will help.
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