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Kwiksher under new management. Last days to purchase Kwik in 2014!

Starting today, Kwiksher is under new management. Today, September 2, 2014, Naoya Yamamoto has acquired Kwiksher from Alex Souza. With customers around the world, Kwiksher was founded in 2011 and was based in Coral Springs, FL. Under the new management, the operation will be transferred to Tokyo, Japan. Yamamoto started his carrier as a software engineer at Fujitsu and since then has worked in several projects for companies including Hi Corp, Catalystmobile Inc and Neos Corp. He co-authored a Japanese Corona SDK book in 2012, which includes lots of information about Kwik. “I am very excited to build up the legacy Alex has left with his vision and hard work with Kwik,…

Alex’s Farewell

This is my last posting as owner of Kwiksher. It is also the most difficult post I have ever written. As you have heard in this week announcement, Kwiksher has been acquired by Naoya Yamamoto, a developer and long time Kwik user from Japan. However, I could not leave the company I created and spent the best days of my career in the past 3 years or so, without sharing a few words with you, who became, more than customers, good friends. When I created Kwik, I set a mission to change the way people create and experience stories in digital media. Hundreds of non-technical people were able to share their…

Artist Spotlight – Jones Brothers

This month I had the pleasure to interview the Don, from the Jones Brothers. They are nice guys, working constantly with Kwik (they have created already six apps, with more coming this year) and willing to share their knowledge with others. Check for their apps in our Showcase. I am looking forward to check their new adventures, as I am a big fan of their design style. Kwiksher’s questions are in bold, to facilitate the reading. Feel free to send more questions to them, via comments below. I am sure they will appreciate. Enjoy! Tell us a little bit about you. Where are you based, for how long are you writing and illustrating…

Will iOS8 Be A Game Changer?

More and more we see the news about the upcoming iOS8. Magazines and bloggers are excited about its new features and curious to discover what developers will do with the new APIs. Add to that the arrival of a new iPhone (here we go again with different screen sizes/ratios) and we are going to have topics to chat for a while. It is not my intention to discuss the beta features, although I am very interest to check Continuity for sure. I will not discuss either the new APIs, after all Corona hasn’t provided any word on what will be added to their arsenal or not. So, you may be asking: “what is this posting…

Introducing Kaboom. Particle Creation for Kwik.

Few weeks ago I announced the Particle Replacement feature, compatible with the great Particle Design 2 (PD2) tool. With the announcement, several people sent me emails telling they were not on a Mac, they did not need all the options from PD2 or they simply needed a way to edit/create particles from inside Kwik. So, I went back to the drawing board and decided to create something different. Introducing Kaboom, the first plugin for Kwik Kaboom is a particle creator/editor plugin, specifically designed for use with Kwik. It is compatible with JSON encoded format, meaning you will be able to edit particles created with PD2, for example. Kaboom requires Corona build 2014.2214 or up…

Artist Spotlight – Jason Acebron

I would like to introduce Jason Acebron, author of StoneVsCaveman, an addictive game, entirely made with Kwik and already showcased here. Kwiksher’s questions are in bold, to facilitate the reading. Feel free to send more questions to Jason via comments below. I am sure he will appreciate. Enjoy! Tell us a little bit about you. Where are you based, for how long are you creating games – in sum, what is your “story”? I am based in California. Creating games has always been on my mind. Just never had the time to learn the development side of it. Ever since Kwik was born and stated no developer knowledge was needed. Well that saying…

Adobe Photoshop CC 2014 Launch

Copyright: Adobe Adobe Creative Cloud 2014 Announcement Adobe just announced their Creative Cloud update (called CC 2014), which includes lots of new features in all product lines, including Photoshop. Although people, myself included, will be very excited with the new gizmos, one thing was left behind in the announcement (or at least was barely touched): ALL Photoshop plugins for CS5, CS6 and CC will NOT be compatible with the new product. Adobe decided to remove all Flash integration (plugin panels were written in ActionScript) in exchange of new HTML/CSS/Javascript made ones. This means that vendors like Kwiksher will be required to write different versions of their products for each product….

Introducing the Asset Store

Do you have a nice song track or sprite sheet asset that could help others? Maybe you developed a nice external code that some Kwik users would love to have as well? Introducing the new Asset Store! Now you can sell your own creations and get some money back from your development time! Check the video above to learn how to become a vendor and sell your assets. You will get 70% of the price you set, while Kwiksher gets 30% to cover the processing fees. The idea behind the Asset Store is to help creators to make some money (besides the app sales and/or advertisements) but also help consumers to…

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