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Archives for June 2014

Creating a Campfire

This tutorial is from Greg Pugh, owner of www.GPAnimations.com.   Kaboom is a powerful plugin that allows you to create particle emitters inside of your Kwik project without code. Today, you’ll build a campfire scene with fire and smoke. First, download the source files: Kaboom_Campfire_START and unzip them to your Desktop. Then open up the Kwik project you just downloaded and you’ll see a background image. Using the Eclipse Tool, draw an oval above the fire wood, which will create a new layer. Rename this layer “fire“. In the Kwik panel, navigate to Layers and Replacements > Particles replacement. Click “Edit Particles” to create a new particle replacement. Change the color to Orange…

Introducing Kaboom. Particle Creation for Kwik.

Few weeks ago I announced the Particle Replacement feature, compatible with the great Particle Design 2 (PD2) tool. With the announcement, several people sent me emails telling they were not on a Mac, they did not need all the options from PD2 or they simply needed a way to edit/create particles from inside Kwik. So, I went back to the drawing board and decided to create something different. Introducing Kaboom, the first plugin for Kwik Kaboom is a particle creator/editor plugin, specifically designed for use with Kwik. It is compatible with JSON encoded format, meaning you will be able to edit particles created with PD2, for example. Kaboom requires Corona build 2014.2214 or up…

Artist Spotlight – Jason Acebron

I would like to introduce Jason Acebron, author of StoneVsCaveman, an addictive game, entirely made with Kwik and already showcased here. Kwiksher’s questions are in bold, to facilitate the reading. Feel free to send more questions to Jason via comments below. I am sure he will appreciate. Enjoy! Tell us a little bit about you. Where are you based, for how long are you creating games – in sum, what is your “story”? I am based in California. Creating games has always been on my mind. Just never had the time to learn the development side of it. Ever since Kwik was born and stated no developer knowledge was needed. Well that saying…

Adobe Photoshop CC 2014 Launch

Copyright: Adobe Adobe Creative Cloud 2014 Announcement Adobe just announced their Creative Cloud update (called CC 2014), which includes lots of new features in all product lines, including Photoshop. Although people, myself included, will be very excited with the new gizmos, one thing was left behind in the announcement (or at least was barely touched): ALL Photoshop plugins for CS5, CS6 and CC will NOT be compatible with the new product. Adobe decided to remove all Flash integration (plugin panels were written in ActionScript) in exchange of new HTML/CSS/Javascript made ones. This means that vendors like Kwiksher will be required to write different versions of their products for each product….

Introducing the Asset Store

Do you have a nice song track or sprite sheet asset that could help others? Maybe you developed a nice external code that some Kwik users would love to have as well? Introducing the new Asset Store! Now you can sell your own creations and get some money back from your development time! Check the video above to learn how to become a vendor and sell your assets. You will get 70% of the price you set, while Kwiksher gets 30% to cover the processing fees. The idea behind the Asset Store is to help creators to make some money (besides the app sales and/or advertisements) but also help consumers to…

Introducing Kwik 3.2

Kwik 3.2 is here! Today I would like to introduce Kwik 3.2. This update brings some nice additions including: an easy way to create infinity scrolling (you can use it for backgrounds or any king of layers), as I have shown few weeks ago in this tutorial; a new message system integrated in the plugin that will allow Kwiksher to send you special promotions and announcements. As many people asks for a way to “never leave Photoshop”, this is one of our answers 🙂 an integrated way to renew subscriptions from inside the tool; Particle Replacement, a new option that allows you to import particles created by Particle Designer 2 into…

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