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Goldilocks and Three Bears Interactive Storybook HD

Goldilocks and Three Bears Interactive Storybook HDGoldilocks and Three Bears Interactive Storybook HD
Goldilocks and Three Bears Interactive Storybook HD

JH Digital Solutions | Jari Huomo

I tested them for less than an hour before buying both Corona SDK and Kwik!

Jari Huomo


This week I will chat with more than one author (apps keep coming!). Today it is Jari’s time. By the way, if you are one of the first three people “Tweeting” about Goldilocks, let me know and you will receive a free promo-code to download it! Courtesy of Jari!

Tell us a bit about yourself, your company the app.

JH Digital Solutions is a one man company. Currently my office is in the basement of my house! I’ve been working for various web businesses and doing freelance coding jobs since 2008, and now I’ve started doing stuff for tablets and mobile devices too.

I’ve dreamed of creating high quality content for families like yours and mine ever since I received my first iPad. The story of Goldilocks and the Three Bears is famous all over the world, and my mom used to read it to me when I was a kid. Then I saw her reading it to my own kid a few months ago, and I decided I wanted to do a digital version of this story.

My kid has been very helpful in beta testing – just watch this video: http://www.youtube.com/watch?v=zGMf-tHUPgY. The English version was published last weekend at Apple Store, Google Play and Amazon Appstore, and this week the Finnish version should be available too. I’m very excited about that as not many Finnish books are available yet in Apple Store. I hired the famous Finnish actor, Jukka Puotila, as a voice talent and Finnish writer Heli Järvenpää made an excellent job of writing the Finnish version of this story.

How did Kwik help you build it? Any favorite features?

When I started learning mobile development, I coded HTML5 for about a month, then did a storybook with Cocos2d. I don’t remember where exactly, but I saw a reference to CoronaSDK on some Cocos2d blog, and found a mention of Kwiksher in CoronaSDK’s webpage. I tested them for less than an hour before buying both Corona SDK and Kwik.

The most boring part when coding Cocos2D was positioning the Photoshop layers correctly, and the Three Bears storybook had a LOT of layers. But with Kwik it’s as simple as pressing the ‘export’ button, and everything’s ready! Adding touch buttons was just a few clicks; getting the layers to follow a path, just a few more clicks. Getting the layers in the correct positions was the most important thing, and as a developer I like to do some manual Lua coding and learning, like adding physics to some pages and creating a memory game.

Any tricks or tips you’d like to share?

Photoshop-exported PNG files can be huge, and lots of layers were used with the
beautiful artwork in this book. In Mac I used the tools like Imagealpha, Imageoptim and Batch Image Converter and saved over 40MB in image size.

What is your overall experience with Kwiksher (product and services)?

I really like Kwik and I plan to use it a lot in future. Alex has been very helpful in many ways for example in marketing by retweeting my tweets. I am really excited to see all the new features that will be available in K2 when it is released.

What is coming up next for you?

In the App development world, my next project will be to do some translations and to market the Goldilocks storybook. I have a few new book ideas and some other app ideas for the future too.

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