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  • Administrator
    Keymaster
    in reply to: LAUNCH IMAGE NOT DISPLAYED RIGHT #82973

    Send your project to support@kwiksher.com (explaining the problem and pointing to this posting) and we will take a look.

    Administrator
    Keymaster
    in reply to: Adobe CS6 Build png files too large #82914

    You must click the Compress Images button in the Kwik interface to compress your images when your project is ready to be published.

    Administrator
    Keymaster
    in reply to: LAUNCH IMAGE NOT DISPLAYED RIGHT #82913

    Any errors in the Corona Terminal?

    Administrator
    Keymaster
    in reply to: Read to Me and Read Myself options #82912

    Use Read to Me (without the go to page) in both case. Just make sure to enable it in the READ ME button and disable it in the READ MYSELF button

    Administrator
    Keymaster
    in reply to: Set a layer as reference only… #82879

    Check the User Guide for this info. The right way to do that is simply adding a “-” (dash) in front of the layer name. For example: -layerName

    Administrator
    Keymaster
    in reply to: Can we realise flip-book effect via Kwik? #82839

    Kwik does not have this implementation at this time. In fact, Corona does not offer a flip book as a regular transition, meaning that developers are in charge of creating their own implementations for now.

    Administrator
    Keymaster
    in reply to: Project Properties button #82828

    Can you please send me step-by-step instructions on how to reproduce?

    Administrator
    Keymaster
    in reply to: Can I compile several projects into one big one? #82825

    To build and test, you will need to, manually, copy and paste the build folder files from the other developer into yours.

    Administrator
    Keymaster
    in reply to: A tip for paste in all pages! #82745

    Anna, I am not sure what you mean by your entry here. I just did a test (I copied a button from page 1 and pasted it in ALL pages – in this case, I did not have my other pages set to the same layer because the pages were not opened) and everything worked fine.

    The way the feature was designed is like this:
    – select the button you want in page 1, for example
    – click the Copy button
    – in the same page 1, click the Paste and select the option Paste in all pages

    Doing that, the exactly same button (for example, calling a layer kwkABC) will be set in all other pages.

    Administrator
    Keymaster
    in reply to: TEXT AUDIO SYNC ERROR #82715

    It seems you just set one if the languages in your project. You must set ALL layers and audios before test.

    Administrator
    Keymaster
    in reply to: Publishing Help #82693

    You can start the project directly in page 2. For it, check the Settings options.

    Administrator
    Keymaster
    in reply to: Audio Memory Game #82684

    Nuriza,

    What you want (if I understood it correctly) is not a simple thing that adding a variable or two will make it work but something that will require a new logic behind the external code.

    If you are not familiar with coding, which seems to be the case here, I would suggest you to rethink your game or hire someone to help with the external code (you will need a bunch of it here). Unfortunately I cannot help at this moment, even as a paid support, due other projects I have.

    Administrator
    Keymaster
    in reply to: problem with dmc_touchmaster.lua #82682

    Anna,

    As you know, I don’t provide support on external code. However, checking your project for the other issue, I noticed that your external code starts a drag object:
    composer.MultiTouch.activate(…

    but never disposes it (in after the if event.phase == “will” then in the scene:hide(event) function:
    layer.:removeEventListener ( composer.MultiTouch.MULTITOUCH_EVENT, …

    In each page you start several event listeners for each drag layer (and I assume many layers have the same name between pages) but never disposes it. When you arrive to a different page, it may be conflicting with a previously created drag object (for example, layer.button1), that was not disposed in previous page.

    In sum, you will need external code in the disposal area for EVERY eventListener you create with external code.

    Specifically about the page9 error, your external code points to a layer that does NOT exist: layer.bGreen6_1, reason why the app is crashing.

    • This reply was modified 9 years, 11 months ago by Administrator.
    Administrator
    Keymaster
    in reply to: problem with dmc_touchmaster.lua #82647

    Anna,

    I don’t have any idea about this error (dmc libraries were not written by me and usually never shown any errors).

    Late updates were related mostly with memory disposal – I have not touched anything related with drag libraries. As you are using external code, I cannot say if you are disposing the objects properly: the error says the table with objects to be disposed is empty. In sum, there is more than just the message above.

    Do you use the same procedure in other pages? Is this working fine in those pages?

    Administrator
    Keymaster
    in reply to: Memory game tutorial outdated? #82634

    No need to edit the kwk file. Simply create a folder with the same name of the kwk file under your default project folder and copy the zip contents there.

Viewing 15 posts - 1 through 15 (of 140 total)