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I had the same problem.
I was exporting my background layer as a jpg, and the background layer became progressively distorted with each export.
The way I do it is with variables.
somebtnenabled = 0 or 1
Then in the button do this:
If somebtnenabled = 1
do your actions
I’m working on an app where a character responds with random comments on your actions. It would be great for me if she never said the same thing twice.
You may want to use the audio in different buttons and actions with different delays.
In fact, it’s bad programming to have the time delay on the audio import, and an easy way to create hard to track bugs.
Suppose you want a sound to trigger 2 seconds after a button it tapped. In the audio import you set the delay to 2 seconds. But later you decide to use that same audio for an animation, say. You may have forgotten setting that delay and then have no idea why the audio plays late in your new animation.
It’s doing something worse than just failing to close the dialog.
I’m currently trying to create a button with conditional logic containing a timer.
I managed it for one button ( OuthouseBtn) by angrily clicking CREATE a load of times.
I need another, similar, button ( BotshellBtn ) but couldn’t get it to do it.
So I copied OuthouseBtn logic and pasted it to Botshell layer. Fine. The button worked. But, of course, it didn’t do exactly what I wanted. So I changed the third line to get the behaviour I need and clicked CREATE. But when I reopened it, Kwik had removed the endif.
It’s been a month since I reported this.