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daynemail@yahoo.com

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Viewing 15 posts - 1 through 15 (of 15 total)
  • daynemail@yahoo.com
    Participant
    in reply to: In App Purchase issues #11411

    sounds terrific to me! thanks Alex

    daynemail@yahoo.com
    Participant
    in reply to: sprite animation shuffle #11416

    Wow, awesome! thanks for the good news 🙂

    daynemail@yahoo.com
    Participant
    in reply to: In App Purchase issues #11409

    ok, I'll try it from another test account. Thx


    It worked with the new test account Alex and no more buy button after the purchase, all is well now, thanks a lot! 🙂

    daynemail@yahoo.com
    Participant
    in reply to: In App Purchase issues #11407

    Alex, I added the code and after updating the app on iTunes Connect and my iPad, IAP does not work any more. It recognizes that I already bought the app and attempts to load it again form the sandbox account but the page is still blocked and the purchase button is not disappearing. Any ideas on what I should do next?Cheers,Thierry

    daynemail@yahoo.com
    Participant
    in reply to: In App Purchase issues #11405

    Here's what I did:

    Code:
              local onbuyTouch = function(event)           if event.phase=="ended" then              local buyThis = function ( product )               if store.canMakePurchases then                   store.purchase( {product} )               else                    native.showAlert("Store purchases are not available, please try again later",  { "OK" } )               end              end             buyThis ("com.Tgames.DreamWalker")              store.restore()           end       end   local path = system.pathForFile ("DreamWalker.txt", system.DocumentsDirectory )  local file = io.open( path, "r" ) if file then --This page was purchased, do not show the BUY button else   buy = ui.newButton{   defaultSrc=imgDir.."p1_buy.png",   defaultX = 326,   defaultY = 60,   overSrc=imgDir.."p1_buy.png",   overX = 326,   overY = 60,   onRelease=onbuyTouch,   id="buyButton"   }   buy.x = 385; buy.y = 970; buy.alpha = 1   menuGroup:insert(buy)   menuGroup.buy = buy end

    Thanks to tell me if it's ok.Cheers,Thierry  

    daynemail@yahoo.com
    Participant
    in reply to: In App Purchase issues #11403

    OK, I will give it a try. THX!

    daynemail@yahoo.com
    Participant
    in reply to: In App Purchase issues #11401

    Ok, I got it working this time!!!Turns out I didn't have the right product ID in the IN-App-Purchase section of my App on iTunes Connect, really silly of me not to have checked that before... All my steps were correct and building the app for the device with the AD HOC distribution profile seems to be the right way to test the app on your device.One question remains: once I did the purchase in my app I still got the purchase button visible on the first page of my app, how can I get rid of it?Thanks Alex,Thierry

    daynemail@yahoo.com
    Participant
    in reply to: trigger a sound with delay? #11284

    Hi Alex,Ok, I tried it and you're absolutely right,  both ways work fine when used on their own, but what I in fact was trying to achieve is trigger a sound with delay while using a button. If I add a play sound in the button panel I don't find the same option for delay as in the standard play sound panel. Same with the timer, I don't have a way to add the timer in a button pane. I think one of these options would be useful in some cases.Let me know if I missed something  🙂Thx,Thierry

    daynemail@yahoo.com
    Participant
    in reply to: "start" size option in animation and sprite panes #11276

    Hi Alex,could you also plan an option for initial rotation of a sprite. If I have several instances of a character, it would be great to place them with various angles at runtime, to create more interesting compositions.Thanks!Thierry

    daynemail@yahoo.com
    Participant
    in reply to: "start" size option in animation and sprite panes #11275

    thanx Alex! I'll give a try at your suggestion. Cheers  🙂

    daynemail@yahoo.com
    Participant
    in reply to: "start" size option in animation and sprite panes #11273

    what I mean is it to be able to resize the animsprite for the first frame it is displayed onscreen. An example would be to have a character walking from the horizon to the front of the screen and getting bigger with the perspective. It would mean to start  with a size of 10 percent and ending at 200 percent of the original full sprite size. This is currently not possible because the sprite is at runtime always at 100 percent and can only get smaller or bigger after the first frame. 

    daynemail@yahoo.com
    Participant
    in reply to: links support #11282

    Sure I understand the difficulties.  It would be great for simple character animations, like limb rotations (always doable in animation packages) or more importantly for parenting characters or elements to moving backgrounds.

    daynemail@yahoo.com
    Participant
    in reply to: action on sprite gives file not found error #11269

    Sure, I will send it for checking!

    daynemail@yahoo.com
    Participant
    in reply to: sprite animation playing in less than a second #11271

    Great, thanks a lot!!

    daynemail@yahoo.com
    Participant
    in reply to: Rotation center #11278

    Brilliant, just what I was asking for! thanx  🙂

Viewing 15 posts - 1 through 15 (of 15 total)

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