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Chris

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Viewing 15 posts - 16 through 30 (of 32 total)
  • Chris
    Participant
    in reply to: Kwik4 early preview #84927

    Also now testing in the xcode simulator with iPad Air produces an iAd error and i’m not using iAds:

    Oct 31 02:10:14.802 [iOS Simulator] ERROR: Runtime error
    Oct 31 02:10:14.803 [iOS Simulator] ERROR: Could not load provider (iads) due to the following reason: module ‘CoronaProvider.ads.iads’ not found:resource (CoronaProvider.ads.iads.lu) does not exist in archive
    [iOS Simulator] no field package.preload[‘CoronaProvider.ads.iads’]
    Oct 31 02:10:14.849 [iOS Simulator] no file ‘/Users/chris/Library/Developer/CoreSimulator/Devices/4F1D36E0-2835-46DD-A019-76FC9531E0DC/data/Containers/Bundle/Application/F6C9AD2B-51E3-40E3-9819-A9A095449562/baddie7.app/CoronaProvider/ads/iads.lua’
    [iOS Simulator] no file ‘/Users/chris/Library/Developer/CoreSimulator/Devices/4F1D36E0-2835-46DD-A019-76FC9531E0DC/data/Containers/Bundle/Application/F6C9AD2B-51E3-40E3-9819-A9A095449562/baddie7.app/CoronaProvider/ads/iads.lua’
    [iOS Simulator] no file ‘./CoronaProvider/ads/iads.so’
    [iOS Simulator] no file ‘/Users/chris/Library/Developer/CoreSimulator/Devices/4F1D36E0-2835-46DD-A019-76FC9531E0DC/data/Containers/Bundle/Application/F6C9AD2B-51E3-40E3-9819-A9A095449562/baddie7.app/CoronaProvider/ads/iads.so’
    [iOS Simulator] no file ‘./CoronaProvider.so’
    [iOS Simulator] no file ‘/Users/chris/Library/Developer/CoreSimulator/Devices/4F1D36E0-2835-46DD-A019-76FC9531E0DC/data/Containers/Bundle/Application/F6C9AD2B-51E3-40E3-9819-A9A095449562/baddie7.app/CoronaProvider.so’CoronaProvider.ads.iads.
    [iOS Simulator] stack traceback:
    [iOS Simulator] [C]: in function ‘assert’
    [iOS Simulator] ?: in function ‘requireProvider’
    [iOS Simulator] ?: in function ‘setCurrentProvider’
    [iOS Simulator] ?: in function ‘init’
    [iOS Simulator] commands/app/Ads.lua:27: in function ‘execute’
    [iOS Simulator] extlib/robotlegs/Context.lua:40: in function ‘onHandleEvent’
    [iOS Simulator] extlib/robotlegs/Context.lua:51: in function <extlib/robotlegs/Context.lua:51>
    [iOS Simulator] ?: in function ‘dispatchEvent’
    [iOS Simulator] Application.lua:43: in function ‘init’
    [iOS Simulator] Application.lua:93: in function ‘new’
    [iOS Simulator] main.lua:31: in function ‘bootstrap’
    [iOS Simulator] main.lua:36: in function ‘_listener’
    [iOS Simulator] ?: in function <?:167>
    [iOS Simulator] ?: in function <?:169>
    [iOS Simulator] — unhandledError —
    Oct 31 02:10:14.850 [iOS Simulator] table: 0x7f8f65daecf0

    Chris
    Participant
    in reply to: Kwik4 early preview #84926

    I’m sadly still getting the errors with the new beta version:

    Oct 31 02:05:44.558 [iOS Simulator] ERROR: Runtime error
    Oct 31 02:05:44.558 [iOS Simulator] module ‘commands.kwik.ActionCommand’ not found:resource (commands.kwik.ActionCommand.lu) does not exist in archive
    Oct 31 02:05:44.599 [iOS Simulator] no field package.preload[‘commands.kwik.ActionCommand’]
    [iOS Simulator] no file ‘/Users/chris/Library/Developer/CoreSimulator/Devices/511D59DB-4298-4E02-9CD4-898D55332D1C/data/Containers/Bundle/Application/B30C14EB-7E8B-4D5A-9486-8CC9708A0410/baddie5.app/commands/kwik/ActionCommand.lua’
    [iOS Simulator] no file ‘/Users/chris/Library/Developer/CoreSimulator/Devices/511D59DB-4298-4E02-9CD4-898D55332D1C/data/Containers/Bundle/Application/B30C14EB-7E8B-4D5A-9486-8CC9708A0410/baddie5.app/commands/kwik/ActionCommand.lua’
    [iOS Simulator] no file ‘./commands/kwik/ActionCommand.so’
    [iOS Simulator] no file ‘/Users/chris/Library/Developer/CoreSimulator/Devices/511D59DB-4298-4E02-9CD4-898D55332D1C/data/Containers/Bundle/Application/B30C14EB-7E8B-4D5A-9486-8CC9708A0410/baddie5.app/commands/kwik/ActionCommand.so’
    [iOS Simulator] no file ‘./commands.so’
    [iOS Simulator] no file ‘/Users/chris/Library/Developer/CoreSimulator/Devices/511D59DB-4298-4E02-9CD4-898D55332D1C/data/Containers/Bundle/Application/B30C14EB-7E8B-4D5A-9486-8CC9708A0410/baddie5.app/commands.so’commands.kwik.ActionCommand
    [iOS Simulator] stack traceback:
    [iOS Simulator] [C]: in function ‘require’
    [iOS Simulator] ?: in function ‘require’
    [iOS Simulator] commands/page01/action_ShowBaddie.lua:6: in main chunk
    [iOS Simulator] [C]: in function ‘require’
    [iOS Simulator] ?: in function ‘require’
    [iOS Simulator] extlib/robotlegs/Context.lua:48: in function ‘mapCommand’
    [iOS Simulator] contexts/page01Context.lua:15: in function ‘init’
    [iOS Simulator] contexts/ApplicationContext.lua:18: in function ‘init’
    [iOS Simulator] Application.lua:33: in function ‘init’
    [iOS Simulator] Application.lua:93: in function ‘new’
    [iOS Simulator] main.lua:31: in function ‘bootstrap’
    [iOS Simulator] main.lua:36: in function ‘_listener’
    [iOS Simulator] ?: in function <?:167>
    [iOS Simulator] ?: in function <?:169>
    [iOS Simulator] — unhandledError —
    [iOS Simulator] table: 0x7ff4e4e60f20

    Chris
    Participant
    in reply to: Kwik4 early preview #84923

    I have just been doing some testing. Everything works fine in the Corona Simulator, however:

    If you create a basic project with just layers and graphics the project builds and runs on iOS.

    If then you create an Action of any kind and try to build and run the project on iOS you receive the above error message and the app is just a black screen.

    Chris
    Participant
    in reply to: Kwik4 early preview #84922

    I’m still having problems running my project on iOS.

    I have tried running on the iOS Simulator and here is the error from the console:

    Oct 30 07:45:05.886 [iOS Simulator] ERROR: Runtime error
    Oct 30 07:45:05.887 [iOS Simulator] module ‘commands.kwik.ActionCommand’ not found:resource (commands.kwik.ActionCommand.lu) does not exist in archive
    Oct 30 07:45:05.899 [iOS Simulator] no field package.preload[‘commands.kwik.ActionCommand’]
    [iOS Simulator] no file ‘/Users/chris/Library/Developer/CoreSimulator/Devices/511D59DB-4298-4E02-9CD4-898D55332D1C/data/Containers/Bundle/Application/DBE6AD98-BFD0-4EA1-AC5F-79B96C1F0B9C/baddie2.app/commands/kwik/ActionCommand.lua’
    [iOS Simulator] no file ‘/Users/chris/Library/Developer/CoreSimulator/Devices/511D59DB-4298-4E02-9CD4-898D55332D1C/data/Containers/Bundle/Application/DBE6AD98-BFD0-4EA1-AC5F-79B96C1F0B9C/baddie2.app/commands/kwik/ActionCommand.lua’
    [iOS Simulator] no file ‘./commands/kwik/ActionCommand.so’
    [iOS Simulator] no file ‘/Users/chris/Library/Developer/CoreSimulator/Devices/511D59DB-4298-4E02-9CD4-898D55332D1C/data/Containers/Bundle/Application/DBE6AD98-BFD0-4EA1-AC5F-79B96C1F0B9C/baddie2.app/commands/kwik/ActionCommand.so’
    [iOS Simulator] no file ‘./commands.so’
    [iOS Simulator] no file ‘/Users/chris/Library/Developer/CoreSimulator/Devices/511D59DB-4298-4E02-9CD4-898D55332D1C/data/Containers/Bundle/Application/DBE6AD98-BFD0-4EA1-AC5F-79B96C1F0B9C/baddie2.app/commands.so’commands.kwik.ActionCommand
    [iOS Simulator] stack traceback:
    [iOS Simulator] [C]: in function ‘require’
    [iOS Simulator] ?: in function ‘require’
    [iOS Simulator] commands/page01/action_ShowBaddie.lua:6: in main chunk
    [iOS Simulator] [C]: in function ‘require’
    [iOS Simulator] ?: in function ‘require’
    [iOS Simulator] extlib/robotlegs/Context.lua:48: in function ‘mapCommand’
    [iOS Simulator] contexts/page01Context.lua:15: in function ‘init’
    [iOS Simulator] contexts/ApplicationContext.lua:18: in function ‘init’
    [iOS Simulator] Application.lua:33: in function ‘init’
    [iOS Simulator] Application.lua:93: in function ‘new’
    [iOS Simulator] main.lua:31: in function ‘bootstrap’
    Oct 30 07:45:05.900 [iOS Simulator] main.lua:35: in function ‘_listener’
    [iOS Simulator] ?: in function <?:167>
    [iOS Simulator] ?: in function <?:169>
    [iOS Simulator] — unhandledError —
    [iOS Simulator] table: 0x7fce30d4fdf0

    Looks like maybe files aren’t being copied into the build?

    Chris
    Participant
    in reply to: Kwik4 early preview #84921

    Just to confirm Drag Object is working great again.

    Kwik 4 is looking really nice now – keep up the great work!

    Chris
    Participant
    in reply to: Kwik4 early preview #84919

    When I referred to the Drag Object button not working, I was meaning the actual button inside the Kwik panel wasn’t working (The window doesn’t open). All the other buttons in the panel work fine apart from Drag Object.

    The Hello world project loads fine on my iPhone, so I assume I have created something odd in my project. I will have a look around and see if I can spot something – although there are no errors or anything like that in the console.

    Chris
    Participant
    in reply to: Kwik4 early preview #84916

    Testing Kwik 4 build 1028 – Just made a build for iOS and my app just loads as a black screen.

    Project works fine in the simulator.

    Will try again with something simpler tomorrow – though my project is basically a few animated graphics and a button so far.

    Thought I’d share

    Chris
    Participant
    in reply to: Kwik4 early preview #84915

    Just running the 1028 build with error checking and things are running a lot smoother.

    No errors popping up or anything and no freezing of the windows either.

    But one big change I have done is activate Kwik – maybe this changed something?

    One bug I’ve spotted so far is the Drag Object button doesn’t work.

    Chris
    Participant
    in reply to: Kwik4 early preview #84910

    Just to confirm, yes this new version fixed the ‘Undefined’ problem.

    Chris
    Participant
    in reply to: Kwik4 early preview #84908

    Hi Gareth

    Which version of Photoshop are you running Kwik 4 on?

    As I’m having a lot of troubles getting the basics going.

    Chris

    Chris
    Participant
    in reply to: Kwik4 early preview #84907

    Am I the only one that had all their dialog boxes look like this?

    What could be causing it?

    PS 2015.5 on MacOS Sierra 10.12.1

    Chris
    Participant
    in reply to: Kwik4 early preview #84904

    Just trying out the latest Kwik 4 beta in PS 2015.5 and the same strange behaviour I reported in my other thread about the cursor becoming ‘stuck’ inside the Add Button window in happening still.

    Scrolling with the trackpad seems to cause the problem and then your stuck inside the window, unable to press anything – although the cursor is still visible.

    Also inside the Add Button window all the labels / buttons are all ‘undefined’

    Not sure if that is related?

    Chris
    Participant
    in reply to: Kwik 3.6.1 Add Button Interface Gets Stuck – PS CC 2015.5 #84902

    Yep that fixed it – I’m now using Photoshop CC and that works fine.

    Chris
    Participant
    in reply to: Kwik 3.6.1 Add Button Interface Gets Stuck – PS CC 2015.5 #84901

    Ah ok, I’ll try installing that version then and see how I get on – Thanks!

    Chris
    Participant

    Update: Adding a button – The window seems to have a bug in it. Opening the window works for about 10 seconds then freezes. You cannot close the window so you have to force quit PS.

Viewing 15 posts - 16 through 30 (of 32 total)

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