September 15, 2011 at 4:54 pm #9021
Hi,Another feature that would be awesome is the possibility to set a start value for anim sprites. Currently default size is the original size of the sprites and changing the size values in the animation pane creates an animation of the sprite size over time. Setting a different size as a start value would be very helpful.Cheers!ThierryAnonymousSeptember 15, 2011 at 8:57 pm #11272
Didn't understand the suggestion? Are you talking about non-same size frame sprite sheet? Can you please elaborate more?thanks!September 15, 2011 at 9:58 pm #11273
what I mean is it to be able to resize the animsprite for the first frame it is displayed onscreen. An example would be to have a character walking from the horizon to the front of the screen and getting bigger with the perspective. It would mean to start with a size of 10 percent and ending at 200 percent of the original full sprite size. This is currently not possible because the sprite is at runtime always at 100 percent and can only get smaller or bigger after the first frame.AnonymousSeptember 15, 2011 at 10:15 pm #11274
I added that for future feature list. However, you can simulate this scenario in the sprite sheet (object first position is smaller and grows on each next frame).September 16, 2011 at 8:13 am #11275
thanx Alex! I'll give a try at your suggestion. Cheers 🙂September 16, 2011 at 12:25 pm #11276
Hi Alex,could you also plan an option for initial rotation of a sprite. If I have several instances of a character, it would be great to place them with various angles at runtime, to create more interesting compositions.Thanks!Thierry
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