Not at all. You will need to create a variable to hold the counter/timer. You will need to create a text layer and set it as a Dynamic Text replacement, pointing to the created variable.you will need to create an action to decrease the variable counter (for example, if your variable name is myTimer, you will need to use the Edit Variable interaction and set the value to myTimer - 1)lastly you will need to create another action to start the timer (Start Timer interaction). you will set the Delay to 1, Action to your action decreasing the myTimer variable, Loop will be equal to 5 (number of minutes).In fact I made a quick sample game that uses it. I will probably write a tutorial on that in the next days.
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