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Best Approach to Interactive Web Media?

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  • trenton_hunt
    Participant
    #86498

    Good Day,
    I’m wanting to know your thoughts on particular strengths of Kwik over Adobe Animate when it comes to publishing interactive art to the web. I have no issue using multiple apps in a pipeline, but having a better idea of where certain strengths lie will help me to not be all over the place.

    What I’m working towards are motion comics – the contents of which will be published as mobile apps and also online. Elements include light animation, captioning, and even some voice narration.

    Thanks.

    Yamamoto
    Keymaster
    #86499

    When it comes to publishing interactive art to the web, (both Kwik/Solar2D and Adobe Animate use WebGL) I think Solar2D rendering is faster and better.

    Kwik’s external code or Solar2D shader makes animation with programming.

    https://shader.solar2d.com/
    http://kwiksher.com/blog/2020/06/19/relighting-a-photo-image/

    Adobe Animate has a very good GUI for authoring and many good features for creating animation based on vector graphics. For Photoshop, which is raster-based, Adobe is enhancing generative fill, etc. into Photoshop in the age of generative AI. Let’s catch up generative AI.

    > mobile apps and also online.

    Solar2D is good at publishing mobile apps. I blogged once to use spritesheet from Adobe Animate in Kwik because Adobe Animate is better and easier to make animation.

    http://kwiksher.com/blog/2019/08/09/sprite-sheet-from-adobe-animate/

    Kwik is a plugin for Photoshop to generate source codes and images for Solar2D because Solar2D is a 2.5D rendering engine not having GUI authoring.

    Adobe Animate can import Photoshop files. So you may or have been using such a workflow between Photoshop and Animate.

    We don’t have Flash Player on web browsers, so interactive contents with animation and voice narrations are missing sweet spots. Video content is playing a role of Flash but not interactive.

    Solar2D HTML5 has a plugin feature to interact with JavaScript. So if you are good at React or Vue, you can fill the missing features in Solar2D by JavaScript.

    https://docs.coronalabs.com/guide/html5/plugins/index.html

    If Adobe Animate satisfies your needs and graphics performance, it will be productive and easy to use to create contents. If you weigh on mobile apps, Kwik/Solar2D will be a choice.

    trenton_hunt
    Participant
    #86500

    Thank you. This is very helpful guidance. Mobile apps are certainly in the plans, so I will lean into Kwik for that. And I’ll use Adobe Animate in parallel for the HTML side.

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