Actions are a sequence of commands that can be triggered by several components (buttons, timers, shaking the device, etc) in Kwik. The Add Action window allows you to set functions into your project. When pressed, the following window appears (notice that Kwik uses the same window for buttons, which explains why some options are disabled as they are used only in button scenarios):
Name: is the name of the action for future editing. Also, it will be the Lua function name into Kwik’s published code;
Default state: disabled as it is an option for buttons only;
Over state: disabled as it is an option for buttons only;
Language group: disabled as it is an option for buttons only;
Language: disabled as it is an option for buttons only;
Increase/Decrease window button: expand the window size to 1024×700 pixels (more are to work with actions) or return to its original size (700,530)
it lists all possible interactions available. The interactions are categorized according their functional group. For example, all sound related options are under Audio category. The majority of interactions will open a different window for parametrization. For a full list of available interactions and their usage is described in Kwik Actions chapter.
it lists all interactions previously created in the action. Double-clicking a line will open the particular window for editing;
Select: clicking it, you can able to select a row of Actions list for up/down or delete.
Up arrow button: switches the selected interaction (in the Actions list) position with the previous one;
Down arrow button: switches the selected interaction (in the Actions list) position with the following one;
Trash button: deletes the selected interaction in the Actions list;