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Creating a multi-language project with Kwik – Part 3

In the past tutorials, we checked how to configure a multi-language project and how to setup images and audio. In this posting, I will cover how to defined animations and buttons. Working with animations First of all, I created a simple linear animation for the kwkwitch layer (the witch in black, which needs to appear only in the English version of the storybook. These are the parameters I set: Still in the same layer, I used the Tools->Set language to a layer button and created a new group: After that, I selected the layer witchspa (the witch in white, to show up only in the Spanish version). Without creating a…

Creating a multi-language project with Kwik – Part 2

In the past tutorial, I setup the project for a multi-language experience. In this posting, I will teach how to configure images (layers) and audio to just show up when the corrected language is selected. Adding audio files to the project In page2, there is a line of text (for each language) that needs to be associated with an audio file. In order to enable multi-language to audio, name it audio with the same name. For example, if you have an audio called narration.mp3, name it eng_narration.mp3 for the English version and spa_narration.mp3, for the Spanish version. After renaming my audio files to the correct setup, I am ready to…

Creating a multi-language project with Kwik – Part 1

Multi-language ability is one of the top requests from (mostly) international Kwik users.  As the development goes on for version 1.8, I would like to provide this tutorial, enabling the interested ones to get ready for this new useful resource (design once, have it in multiple languages with a few clicks). Remember this is not a final version yet so, minor changes may appear before the beta-testing and final version launch. At the end of this tutorial, you will be able to have a project like this: Analyzing the project First I created a regular Book project and designed page1 like this: Checking the LAYERS panel you see: kwkcover is…

Understanding the Sync feature

Few weeks ago I blogged about how to use the Sync feature (new in version 1.7). Since them I got several feedbacks for improvements, which will come with release 1.8 (at this moment a few users are testing it). They are: better highlight (not blinking as the current version anymore); option to define if the language used reads from left to right (default) or right to left (this is critical for languages like Arabic and Japanese, for example); I would like to take the opportunity also to clarify a few things while using this feature: the text layer is exported as text, not as an image. It means that the…

Interview with “Sparky” Mark Newell

You probably have seen (and I hope bought) it already. “Sparky, the Shark” is in my opinion the most amazing app made with Kwik so far (I hope other authors don’t be offended with my humble comment here but, I really think Mark and his team nailed it). Saying that, of course I need to chat with Mark, from Biscuit Interactive in Australia. Mark is also kindly preparing another guest post with a few tips and tricks from his arsenal. Alex) Tell a little bit about you and your company Biscuit Interactive® is a design, web and interactive studio located in Australia, 1hr from Melbourne, owned and operated for over…

What is coming?

Few weeks ago I released another survey to understand Kwik’s users and their most required needs. Lots of things have changed since the previous research in August. For example, now, almost 90% of the users are using the plugin for more than a month. Almost 27% of them are using Kwik to build an app (not a storybook). 44% are not coming from Ansca’s premises anymore (the news are spreading from word of mouth), and most of the users are from outside the United States. Path animation is the favorite current feature and several apps are going to be released in the next weeks. However, most people probably want to…

Interview with Çağatay Hamamcıoğlu

Yesterday I talked to Çağatay, from Digibiz (Turkey), producer of the gorgeous Çöp İmparatoru (The Garbage Emperor, not available in English yet). Below, his words about the app, future projects and some pressure on me . Hope you enjoy! Alex) Tell a little bit about you and your companyWe have been around since 2003, mainly doing mainstream publishing and advertising. Recently we start to follow interactive story telling and become fascinated with what it can accomplish in terms of telling a story. So we have decided to focus on interactive stories recently and published our first one. What is the app about?Çöp İmparatoru (The Garbage Emperor) is about this cute…

Interview with Francisco Fernandez

Today I chat with Francisco, from Samafra Games, Kwik beta-tester and developer of The Talkative Cloud (and its Spanish version La Nube Parlachina). In this interview, Francisco talks about his experience creating his first app with Kwik. Enjoy! Alex) Tell a little bit about you and your company Well, I’m Francisco Fernandez and I live in Spain, I have already a whopping 45 years and for more than 20 I’m in computer science. I have gone through many stages in my work. I started programming in Cobol for several years before Java appeared and I jumped into this new language. Besides, I’ve also programmed in other languages, such as HTML,…

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